About:
- For PocketMine-MP:
- Alpha 1.4 API 1.10.0
GlobalShield allows protection of entire levels from players breaking blocks, placing blocks, emptying buckets, filling buckets, and interacting with blocks. You can control what blocks players can interact, like chests, doors, furnaces, and workbenches with the configuration file.
Permissions:
- globalshield.action.break - op
- globalshield.action.empty - op
- globalshield.action.fill - op
- globalshield.action.interact - op
- globalshield.action.place - op
To-do:
- Add configurations for cancelling explosions
- Add individual level configurations
- Add item bans for individual levels
- Add player bans for individual levels
- Fix any bugs if found
- Alternate Categories:
- World Editing and Management
- Plugin Access:
- World Editing
- Manages Worlds
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Inactive GlobalShield v1.0.0
Shield all of your worlds from griefers!
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ender_kenji and Jazzwhistle like this.
Recent Reviews
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Author's Response
Lol, I haven't had time to update this plugin. But it will do.
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TheDeibo
- 5/5,
Exactly what it says on the tin :P
Are you planning on making it Multiworld compatible?
For example, if World 1 had the shield, and I warped to World 2, that doesnt?-
Author's Response
Well, that would depend on how you configured everything.
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PocketKiller
- 5/5,
wesome :D Like PC Servers!
BTW : Why are you inactive of updating this?-
Author's Response
I'm too busy! :P
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Author's Response
Thanks! I know that there's a bug, I'll fix it soon! ;)
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Author's Response
Thanks! I'm pretty sure you're aware of the protection bug, I'll fix it in the next update. :)
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PixelGuy75
- 5/5,
Good plugin to protect worlds. Just need to fix it where all worlds are protected.
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Author's Response
Yep, I'm going to fix that in v1.1.0. Thanks for telling me!
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tamniche
- 5/5,
Cant move and when i login using auto auth it says *You do not have a permission to use the login command* i think it protects all level
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Author's Response
Login command has nothing to do with GlobalShield. I will fix the all level protection issue in v1.1.0.
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Author's Response
I will fix this issue in v1.1.0.
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